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That game has yet to be officially announced but millions of fans on PC and consoles will be patientaly awaiting the game’s reveal.
The Tomb Raider series is et to continute as famous female protaognist Lara Croft is reportedly set to return in Shadow of the Tomb Raider.
The report also notes that the game was a timed Xbox One exclusive for several months (it launched on PS4 a year later). Meanwhile, Rise of the Tomb Raider has sold almost seven million copies since being released in 2015. During the same interview, Square Enix also confirmed that the 2013 release has now sold more than 11 million copies worldwide, which presumably includes the PC, PS, and Xbox 360 versions as well as the PS4 and Xbox One re-release. That notion has been disproved repeatedly, most recently by the performance of games like Horizon Zero Dawn and Uncharted: The Lost Legacy but at the time, the performance of Tomb Raider (2013) didn’t stop some from believing it.Īnd with all this said, it’s not as though Tomb Raider (2013) or its follow up, Rise of the Tomb Raider, sold poorly. In the end, it didn’t quite sell as much as we had anticipated.”Īt the time, the confirmation that the Tomb Raider reboot had missed its sales targets was cited by some as an example that games with female protagonists don’t sell so well after all. “I say this with the benefit of hindsight now, but at the time our numbers leading up to the release of Tomb Raider had been very poor and I think our people were probably banking on that and wondering how much it was going to help our final earnings. Speaking to, Square Enix CEO Yosuke Matsuda admits that “Looking back at now, I think the target we set for ourselves was extremely high.” The executive goes on to add that: Square Enix also reveals exactly how many copies Tomb Raider (2013) and its sequel, Rise of the Tomb Raider, have sold across PC and consoles. Here's Superdata's list of top selling digital titles by category for January 2016:Ĭheck out the NPD's January report for another piece of the puzzle.Square Enix admits that the sales expectations for Tomb Raider (2013) were “extremely high.” The publisher had previously confirmed that the reboot of the famous, female-led adventure series had missed its target by a wide margin. "With the Oculus Rift and HTC Vive costing $600 and $800 respectively, mobile is how mainstream consumers will experience VR in the near future," van Dreunen noted. Galaxy S7 pre-orders will be bundled with Gear headsets, which is certainly inetresting, and Google is rumoured to be working on a more upmarket version of its low-tech (but amazingly effective) Cardboard system. In mobile, VR gaming is "on track to hit $861 million".
PC managed a 33% year-on-year growth and consoles spiked 30%, thanks to increasing acceptance of full game purchases via digital channels. Overall, digital game sales are up 8% year on year to $6.3 billion, with major growth everywhere except social and pay-to-play (subscription) MMOs. It's hard to draw meaningful conclusions from this without solid numbers and total Xbox One sales across physical and digital, but it seems pretty clear that PC gamers took Lara's latest to their hearts, anyway.Įlsewhere in PC sales, Superdata commented on H1Z1 and Elite: Dangerous breaking off multiplayer modules for separate sale, pointing out that H1Z1 attracts an average of 11 million concurrent viewers on Twitch, attracting 7.9 million hours of viewing in January. "The game sold almost three times as many units on PC than it did on console during its first month.” "Initial sales numbers on digital console for Rise of the Tomb Raider were soft, due to sharing its release date with Fallout 4 and its exclusivity to Xbox One," CEO Joost van Dreunen said. Rise of the Tomb Raider is doing very well on PC, according to digital industry analyst firm Superdata.Īccording to Superdata's January report, Rise of the Tomb Raider surprised with strong sales in January, thanks to a positive reception and the relatively quiet release schedule.